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Realistic visualization for surgery simulation using dynamic volume texture ma

机译:使用动态体积纹理贴图进行手术模拟的逼真可视化

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Abstract: Realistic visualization is one of the key components for effective computer-assisted surgery simulations. Objects in the simulated environment should always provide correct visual appearance. In addition to properly changing the model geometry or topology in response to externally applied forces, such as cutting and dragging actions, the correct object appearance must be displayed after the geometry or topology is modified. Geometric surface representations of objects provide a direct and intuitive form for use in simulation systems, and they are relatively easy to implement. The disadvantage of geometric surface representation is that the interior content of the object is missing. When object cutting is performed that alters the object topology involving this interior, the correct appearance cannot be provided. Volumetric data representations retain objects in the volume element format and have the advantage of preserving volume content. A potential disadvantage of manipulating such volumes is reduced speed and flexibility. This paper describes an approach which combines geometric and volumetric representations to provide a real-time and realistic interactive surgery simulation system. This system users geometric representation for efficiency and volume content for appearance. Physics-based object deformation and 3D texture mapping provide an effective means of interactive volume visualization for realistic data-specific surgery simulation. !24
机译:摘要:现实的可视化是有效的计算机辅助手术模拟的关键组成部分之一。在模拟环境中的对象应始终提供正确的视觉外观。除了响应外部施加的力(例如剪切和拖动动作)适当更改模型的几何形状或拓扑结构之外,在修改几何形状或拓扑结构之后还必须显示正确的对象外观。对象的几何表面表示提供了一种直接直观的形式,可用于仿真系统,并且相对容易实现。几何表面表示的缺点是缺少对象的内部内容。当执行对象切割以更改涉及此内部的对象拓扑时,将无法提供正确的外观。体数据表示以体元素格式保留对象,并具有保留体内容的优点。操作此类体积的潜在缺点是速度和灵活性降低。本文介绍了一种结合几何和体积表示的方法,以提供实时和逼真的交互式手术仿真系统。该系统使用几何图形表示效率,用体积表示外观。基于物理的对象变形和3D纹理映射提供了一种有效的交互式体积可视化方式,用于特定于实际数据的手术模拟。 !24

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